![]() ![]() Spongebob can be seen holding the completed patty to hand to Squidward in the photo on the main post above. Now that my remake has higher resolution support, the player must click Squidward after adding the top bun to submit the order. ![]() This works only because the game was in a fixed resolution. In the original game, as soon as the player added the top bun to the patty, it disappeared and the order was submitted. Squidward was redrawn by me and I think he looks pretty good :P He also has some improvement of course! The latter is shown in the picture on the main post of this thread. Varied Order requirements: make the game more diverse by making all toppings in the game aside from BUN_TOP and BUN_BOTTOM (defined in Topping.cpp) able to be either required or removed from the burger.ĭifferent Order requirements: now the customer can either decide to hold the depicted topping from the burger (red strikethrough circle) or have a burger with just that topping (blue square with ! mark) and of course top and bottom buns. The Nickelodeon web game made with Adobe Shockwave is falling deeper and deeper into the past so I figured I might as well fix up the game a bit There were a couple of glaring problems the original had that needed fixing, such as the resolution being stuck at a measly size, the graphics were blurry, and. NFT game backed by Y8.com Game details Its a candy-matching madness game Flip flop the candies by matching three or more of the same type. The order system has these improvements over the original game: The Order System is pretty much complete as well as a lot of other content too ![]()
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